Sunday, June 23, 2013

Initializing std::map Objects

Newsgroup: comp.lang.c++

Subject: Initializing std::map Objects

From: mrc2323@...

Date: Sun, 23 Jun 2013 10:57:39 -0700



I have the following structure and declarations, and I'm looking for

any simple way to initialize a set of default values.



struct TSINFO

{

string tsDescr; // T-Shirt name

string tsValue; // source T-Shirt value

char tsCode; // T-Shirt code (cShirt)

char tsGender; // T-Shirt gender version

int tsCount; // count of T-Shirts of this type

} extern tsWork;

typedef map<char, TSINFO> shirtLUMap;

shirtLUMap tsLUMap;

shirtLUMap::iterator tsluIter; // lookup iterator



That is, I wish to create, say, 5 objects with specific values and

store them into the map. For example,

tsWork.tsCode = 'S';

tsWork.tsGender = 'U';

tsWork.tsCount = 0;

tsWork.tsValue = "";

tsWork.tsDescr = "Small";

shirtLUMap['S'] = tsWork;

tsWork.tsCode = 'M';

tsWork.tsGender = 'U';

tsWork.tsCount = 0;

tsWork.tsValue = "";

tsWork.tsDescr = "Medium";

shirtLUMap['M'] = tsWork;

tsWork.tsCode = 'A';

tsWork.tsGender = 'F';

tsWork.tsCount = 0;

tsWork.tsValue = "";

tsWork.tsDescr = "Female X-Small";

shirtLUMap['A'] = tsWork;

[etc.]



Such code is tedious, and I'd like to learn some way to "shorthand"

the process of declaring certain default values. Using a non-default

constructor seems useful, but I don't know how I'd do it here... Please

advise.. TIA







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